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Releases: CleverRaven/Cataclysm-DDA
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Cataclysm-DDA experimental build 2026-10-31-0606
What's Changed
- [MoM] Update Anabolic Rejuvenation for wounds by @Standing-Storm in #89377
Full Changelog: cdda-experimental-2026-10-31-0519...cdda-experimental-2026-10-31-0606
Cataclysm-DDA experimental build 2026-10-31-0519
What's Changed
- Make the portal dungeon rewards available again and add some more rewards to it. by @SariusSkelrets in #89364
Full Changelog: cdda-experimental-2026-10-30-2308...cdda-experimental-2026-10-31-0519
Cataclysm-DDA experimental build 2026-10-30-2308
What's Changed
- Make "not all control paths return a value" an error in windows builds. by @akrieger in #89373
- Bionic wounds that can't be repaired yourself by @Tektolnes in #89348
Full Changelog: cdda-experimental-2026-10-30-2212...cdda-experimental-2026-10-30-2308
Cataclysm-DDA experimental build 2026-10-30-2212
What's Changed
- [MoM] Staunch Wound and Immunostimulus interact with wounds by @Standing-Storm in #89370
Full Changelog: cdda-experimental-2026-10-30-2116...cdda-experimental-2026-10-30-2212
Cataclysm-DDA experimental build 2026-10-30-2116
What's Changed
- Remove amphetamine addicition from antidepressants by @PonyDev1337 in #89367
Full Changelog: cdda-experimental-2026-10-30-1810...cdda-experimental-2026-10-30-2116
Cataclysm-DDA experimental build 2026-10-30-1810
What's Changed
- Fix isherwood family quest (multiple issues) by @LarnellThePureDangerous in #89250
New Contributors
- @LarnellThePureDangerous made their first contribution in #89250
Full Changelog: cdda-experimental-2026-10-30-1431...cdda-experimental-2026-10-30-1810
Cataclysm-DDA experimental build 2026-10-30-1431
What's Changed
- bionic wounds 3: better plating damage by @Tektolnes in #89359
- [XE] Add supernatural wound healing by @Standing-Storm in #89334
- change skill required of various wound fixes by @kuutekitty in #89338
- remove non wound bleeding by @kuutekitty in #89300
- Warn if missing default (dev-recommended) mods by @RenechCDDA in #88980
Full Changelog: cdda-experimental-2026-10-30-1318...cdda-experimental-2026-10-30-1431
Cataclysm-DDA experimental build 2026-10-30-1318
Add buffalo sauce (#89356) * Add buffalo sauce * Update spice.json * Update food_seasonings.json * Update spice.json * Update food.json * Add buffalo wings * Update meat_dishes.json * Added buffalo wings to junkfood * Apply suggestion from @github-actions[bot] Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Apply suggestion from @github-actions[bot] Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Fix id issue being unable to find vinegar * Update data/json/items/comestibles/spice.json Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Rerun * C:/Program Files/Git/Rerun * Trigger build --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Cataclysm-DDA experimental build 2026-10-30-0306
What's Changed
- Regeneration mutations can automatically "clean" wounds by @Standing-Storm in #89293
- Add
BONELESSflag for boneless limbs for bash wounds by @Standing-Storm in #89275 - Add slow cooker item by @LightCaptain in #89257
- [Innawoods] Bring tea unattendedness to innawoods, put them in the right file by @rty275 in #89121
Full Changelog: cdda-experimental-2026-10-30-0220...cdda-experimental-2026-10-30-0306
Cataclysm-DDA experimental build 2026-10-30-0220
What's Changed
- Add small amount of
incoming_damage_mod_post_absorbedto some effects by @Standing-Storm in #89323
Full Changelog: cdda-experimental-2026-10-30-0032...cdda-experimental-2026-10-30-0220